Busan: MEKA Base is the only Control map stage that does not exist as its own map.The locations are often infused with 'fantasy' elements (in the sense of combining the location with the 'fantasy' of it as it exists in the real world). When designing maps, the developers often visit the real-world locations where applicable. Payload maps take the longest to design due to the amount of art required, while arena maps can be completed the fastest. After that, iteration is constantly carried out before it ships. It takes two months on average to create a map, though is usually playable within the first two. However, anyone is able to pitch an idea for a map. The decision as to which location is chosen is usually made by the game directors and team leads. Sometimes, the location is related to a story moment or a character. Blizzard maintains a list of global locations that they're interested in, and when choosing a new location for a map, usually pick the one that Team 4 is most interested in. Part of the map design process is to go over all the pre-existing maps, and ascertain which areas of the world have yet to receive representation. These are the maps you will encounter in Quick and Competitive Play. These are the maps used for Quick and Competitive Play and are the biggest maps in Overwatch.Ĭurrently for Season 3, there are 19 maps available for standard gameplay: 6 Escort maps, 5 Hybrid maps, 5 Control maps and 3 Push maps. There are 24 maps implemented for standard gameplay: 8 Escort maps, 7 Hybrid maps, 6 Control maps and 3 Push maps. 5.3 Winter Wonderland-Mei's Snowball Offensive.5.2 Halloween Terror-Junkenstein's Revenge.3 Arcade Maps Derived from Control Maps.
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